The human mind is an amazing place, where creativity melds with practicality and survival concerns. Throughout our development as conscious beings, we have found it necessary to stimulate the mind in creative ways to survive.
Whether it is by telling stories around a campfire, or fiddling with mobile games on our phones, our brains are constantly striving for entertainment.This brings us to now and the virtual reality movement. Though an older concept, the technology has come on strong the past few years. What is virtual reality? Keep reading to learn more.
Virtual reality in a nutshell is closing your reception of the real world off and trading it with the computer-generated world of a computer software program. Virtual reality isn’t real- that is its core principle. Instead, it is an electronically conceived environment that may look real but is in fact intangible.
The primitive ideas of a virtual world have been with us for centuries. Painters would insert a three-dimensional property in their works to provide the suggestion of depth. Through shading and size manipulation, a painting by a master looks as if the viewer could reach out and touch the subject. The limitation, however, was that there was no special equality, meaning a viewer could not see anything else by changing their perspective.
With virtual reality, computer-based objects can be explored from every facet- by moving around them or even entering them for a complete investigation. As they are not real, they of course would not need to follow the laws of physics. They become three-dimensional possibilities, whose interaction is limited only by the imagination.
We also got review about the top three VR Headsets which are the HTC Vive, the Oculus Rift and the PlayStation VR. They got the top experience in the market by now.
Concepts of Virtual Reality
Virtual reality’s limitation is that for now, it must be accessed using technology.
Projects are in the works to integrate this technology within ourselves, but for now a viewer must use tools to interact with virtual worlds.
Goggles, headphones and sensory gloves are common technology assets, but even a simple cardboard cutout attached to a smart phone can be used.
There are a few simple elements that helps answer the question, what is virtual reality?
- It must be believable. The value of virtual reality comes from the clear illusion that you are experiencing what you see.
- It must be interactive. If you can’t be part of your environment, then you are simply looking at a picture.
- It must be computer generated. Anything else would be reality.
- It must be explorable. To be able to move and discover your virtual reality is imperative to the experience.
- It must be immersive. Short, limited virtual environments are reminders that the world being explored is not real. The larger it is, the more believable it becomes.
Virtual reality is a physically non-existent world that appears to be so, by the use of software. ‘Virtual’means: ‘almost’ or ‘nearly as described’; While ‘reality’ is what we go through as humans. So therefore the term ‘virtual reality’ can easily mean ‘almost-reality or near-reality’. Technically it is described as a three dimensional, computer-generated human-interactive environment. Whereby the person can explore this virtual world and is able to interact with subjects there, manipulate objects, and also carry out various actions depending on the software
Uses
It can be used to enhance video game experiences, and as a result of VR new games also have been developed. Movies made with VR compatibility allows the audience get a 360degree view of the environment. The porn industry has not been left out, applying VR in their videos since 2015, I’ve never tried it but I hear it is an enhanced form of POV. VR is being used in healthcare for pain management and anxiety disorder treatment, where treatment tries to re-focus one’s mind. VR has been usedmarketing by top brands like Coca-Cola. Architectural and urban designing, Archeology, engineering, and how can we forget, it is also used for military training; for guns and weapons training also forair-combat simulations and last but not the least for space training, where NASA and other space agencies have used immersive VR to train astronauts on earth how to work in a zero-gravity environment and training them on how to walk in space to mention a few.
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